Joshua Okoro
I use tools such as Blender, Figma, and Photoshop to visualize my design concepts. This involves 2D Illustrations, 3D modeling, texturing, rendering, animations, and file optimization. Blender helps me visualize concepts in three dimensions and design assets for interactive use in Unity. My photogrammetry skill helps increase the workflow and turnaround.
I captivate an audience and increase engagement through the visual storytelling of brands and products. I design my graphics in Adobe Illustrator and Photoshop and use After Effects to composite and animate them.
I use Unity, ShapeXR, and Google’s ARCore framework to design augmented reality experiences that increase engagement, interactivity, and immersion. I also use Meta Quest 3 and ShapeXR for fast virtual reality concept design.
I create artworks and prototypes that the audience interacts with. Sometimes, this requires assembling multiple art pieces and technical installations.