Joshua Okoro
I use tools such as and Blender, to visualize my design concepts. This involves modeling, texturing, rendering, animations, and file optimization. Blender helps me visualize 3D product concepts and design assets for use in Unity. My photogrammetry skill helps increase the workflow and turn around.
I captivate an audience and increase engagement through the visual storytelling of a brands and products. I design my graphics in Adobe Illustrator and Photoshop and use After Effects to composite and animate them. I also do some 3D motion Graphics in Blender.
I use Unity, ShapeXR, and Google’s ARCore framework to design augmented reality experiences for more engagement, interactivity, and immersion. Meta Quest 3, and ShapeXR are used for fast augmented reality user interface and experience prototyping.
I turn product ideas into designs that improve user experience and interaction. I am skilled in designing physical products that require 3D skills and digital products that require UI/UX skills. I am constantly improving my design skillset. Presently, I design and prototype products in augmented reality.