Form and Shaders Study (3D Soft Modeling and Creative code class project)
Tools: ZBrush, Substance Painter, Java, Photoshop
A study on forms, shaders, and texturing of the skin. In the first video, you see a face (my face) with one side old and the other, younger. The aim is to age the face by adjusting the form and texture while maintaining the person’s features.
I sculpted the heads (the first video above and the images below) in ZBrush, then used Adobe Substance Painter to create shaders and textures for the skin. Photoshop was used to gather reference materials and to test some color combinations.
In the second video, I use code in Processing, a Java-based language to extract the key outline of the sculpted head.
Year
2023
Tools
ZBrush, Substance Painter, Java, Photoshop
Skills
3D Sculpting, Creative Coding, 3D Visualization, Shader, Rendering
Project
Form and Shaders Study (3D Soft Modeling and Creative code class)