The primary purpose of HealXR is to allow training in adverse environments, performing tasks requiring patient-nurse interaction.
The genesis for the project came from the impact of the COVID-19 pandemic on the nursing profession and the nursing student pipeline.
This was a team project of seven members; UI/UX researchers, industrial system engineers, and creative technologists like myself.
My work on this project spans the initial brainstorming session (that’s me in the last photo) to the AR prototype and product showcase.
My key contributions are; UI wireframe design, high-fidelity UI design, animations, AR UI design and prototyping, and AR product demos. I also contributed to usability research; HCI theories, methodologies, and the literature review of similar products and problems.
My AR demo of HealXR using ShapesXR in Meta Quest 3
Prototyping of HealXR in ShapesXR
Animation in After Effects to illustrate embodiment (sense of urgency) using physical affordance
Animation in After Effects to demonstrate the expected movements.
Here are some of the HCI research methodologies we applied
We also applied some HCI theories to our design
The Affinity Diagram process helped us iterate over our design.
Low-fidelity, rapid wireframe design to High-fidelity wireframe design
Where it began, brainstorming.
Year
2023
Tools
Unity, ShapeXR, Figma, Miro, Illustrator, After Effects, Photoshop Quest 3
Skills
UI/UX Research and Design, AR Interface Design, AR Prototyping