MFA thesis project, a geospatial AR experience of hidden narratives in familiar spaces.
Space enables us to perform all kinds of activities. Usually, important events become forgotten narratives but what if we could creatively visualize hidden narratives of the spatial timeline using AR?
My thesis is an artistic rendering of the history and impact of the Armory building, home to the School of Visual Arts department at Virginia Tech, Blacksburg VA.
It involves using augmented reality murals, designs, and animations that creatively showcase the history and impact of activity within a physical space, in this case, the Armory. The AR experience invites the audience to engage and interact with a piece of the activities and stories that emanate from that space.
A lot of researching the Armory building informed my art process. Built in 1936 originally for the National Guard’s use as a place for military training, but now a place for art making on the Virginia Tech campus. It was also many other things inbetween such as a musical performance hall, and high school gymnasium.
I used Blender to design the 3D assets, Illustrator, and Photoshop for the 2D assets. They were then imported to Unity. The 2D assets were converted to Sprites. I chose Google’s ARCore framework because of its Geospatial API that accurately pins digital content to physical location anywhere in the world.
I chose augmented reality as my medium of expression for different reasons.
Video of my thesis project showcase.
Animation test of the illustration.
Testing the mural stability and the input controls. I am using the square UI elements on the screen (they will be replaced) to control the round object. Currently working on interactivity and animation.
The first test of the Geospatial API to lock 3D assets in real-world GPS location. Also, a test of 3D object occlusion as seen with the edge of the building and cars in the video.