A VR transformational game that elicits empathy for visually impaired individuals. The game is about a person who wakes up in a dark tunnel and has to find their way out into the daylight with the aid of eco-location and limited light sources.
We aim to help the players utilize their auditory sensory organs and enlighten their perception of visually impaired individuals; who continually live in this state.
I designed the asset used for the level in Blender. I also designed the game poster, the splash screen video and animation.