Joshua Okoro

Loci

Thesis Project- Geo-spatial AR, Illustration

Tools: Unity, ARCore, Geospatial API, Illustrator, Photoshop

This is a geospatial AR experience that takes a creative approach to exploring cultural and significant events that have happened at a location.

The space around us enables the performance of different kinds of activities. Usually, important events become forgotten narratives, but what if we could creatively visualize these past or hidden narratives using AR for educative and historical purposes?

This exhibit is my artistic rendering of the history and significance of the Armory building, a space that is currently home to the School of Visual Arts department at Virginia Tech, Blacksburg VA, but has been many other things in the past.

I used animated augmented reality mural designs that creatively showcase the impact of the historical events that have occurred in the Armory building. The AR experience invites the audience to engage and interact with a piece of the history and stories that emanate from that space.

A lot of researching the Armory building informed my art process. Built in 1936 originally for the National Guard’s use as a place for military training, but now a place for art making on the Virginia Tech campus. It was also many other things inbetween such as a musical performance hall, and high school gymnasium.

I used Blender to design the 3D assets, Illustrator, and Photoshop for the 2D assets. They were then imported to Unity. The 2D assets were converted to Sprites. I chose Google’s ARCore framework because of its Geospatial API that accurately pins digital content to physical location anywhere in the world.

I chose augmented reality as my medium of expression for different reasons.

  1. Interactivity and Engagement: I want people to have a sense of immersion when viewing my art and become participants in it, not just viewers.
  2. Anywhere, Anytime Art: I use AR to attract people to buildings and other physical spaces. I aspire to scale this work to different buildings using Google Geospatial API in Unity.
  3. Recontextualization and Remixing: This art piece is about the Armory building, future iterations would be about attracting people to business places, marketing products, and promoting tourism.
  4. Ephemeral and Mutable: I want my art and designs to evolve as the space, events, products, etc. evolve.
  5. Technological Advancements: Part of the future of computing will be be spatial.

Video of my thesis project showcase.

Animation test of the illustration.

Testing the mural stability and the input controls. I am using the square UI elements on the screen (they will be replaced) to control the round object. Currently working on interactivity and animation.

The first test of the Geospatial API to lock 3D assets in real-world GPS location. Also, a test of 3D object occlusion as seen with the edge of the building and cars in the video.

Year

August 2023 - May 2024

Tools

Unity, ARCore, Geospatial API, Illustrator, Photoshop

Skills

Geo-spatial AR, Illustration

Project

Thesis Project